10.8 - How do I make a 10 second delay?

There is no built-in way to pause execution in javascript such as a sleep function, but hosts usually provide a method of some form. Web browsers are designed for event driven programming and only provide the setTimeout and setInterval functions to facilitate timed delays. The delay before calling getSnork may exceed the second parameter to setTimeout and setInterval due to implementation differences among browsers.

To call the function getSnork, approximately 10 seconds after the function getMoomin() completes, you would do this:

getMoomin();
setTimeout(getSnork, 10000);

Script execution is not stopped, and adding getSnufkin() after the setTimeout line would immediately execute the function getSnufkin before getSnork.

Achieving delays through running a loop of some sort for a pre-defined period is a bad strategy, as that will inhibit whatever was supposed to be happening during the delay, including blocking user interation.

Other (less event driven) hosts have different wait functions, such as WScript.Sleep() in the Windows Script Host.